AI Insights · Timothy · April 2024
Top 5 3D Anime Games on Android in Latin America, Q1 2024
Genshin Impact, Honkai: Star Rail, Black Clover M, DRAGON BALL LEGENDS, and Ragnarok Origin: ROO saw varied performance in downloads, revenue, and active users in Latin America during Q1 2024.
Genshin Impact from COGNOSPHERE PTE. LTD. demonstrated a dynamic performance in Q1 2024. Weekly revenue fluctuated, peaking at $132K in the last week of January and dipping to around $55K by the end of March. Weekly downloads saw a high of approximately 107K in the same period and tapered off to about 78K by the quarter's end. Active users started strong at 895K in early January, reaching a peak of nearly 963K at the end of January before settling at 823K in late March.
Honkai: Star Rail also showed significant activity. Weekly revenue varied, with notable peaks of $77K in early February and $124K in the last week of March. Downloads peaked at 71K in early February, and active users rose to 959K in the final week of March, indicating a growing user base.
Black Clover M experienced a steady start with revenue reaching $103K in the first week of January and then gradually decreasing to $22K by the end of March. Weekly downloads varied significantly, peaking at 74K in mid-January and dipping to 15K by late March. Active users showed a peak of 583K in mid-February, ending the quarter at 436K.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. had a consistent performance. Weekly revenue started at $79K in early January and saw a minor decline, ending at $30K by late March. Downloads were robust, with a peak of 190K in the first week of January and another high of 186K in late March. Active users remained strong, starting at 1.28M and maintaining around 1.12M by the end of the quarter.
Ragnarok Origin: ROO from Gravity Game Vision saw a remarkable launch. Weekly revenue hit $119K in the first week of March. Downloads were impressive, starting at 1.39M in the last week of February and gradually decreasing to 20K by the end of March. Active users mirrored this trend, beginning at 1.32M and declining to around 200K by the quarter's end.
These insights are based on data from Sensor Tower. For a deeper dive into the performance metrics of these games, visit Sensor Tower.